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starlit

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A member registered Jun 01, 2015 · View creator page →

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Thank you! ♥️

Thank you so much for sharing! 😊

Aww thank you so much! I remember your first video! Not many people have played both versions so I can't wait to watch this one ✨

Hey there, thanks for reaching out! 

I'm sorry but the game currently isn't acceessible for blind players. I might be able to make the in-game text work for screenreaders but there are several gameplay mechanics which would take a lot more time to make them accessible ☹️

Hey! I'm not quite sure what you mean by "refresh" - you can also just press the "Find" button again to update the search results.

Aww thank you so much 🎉🎇It's been out for a week now and I'm definitely proud to get the official RPG Maker stamp for it 😊

I actually do remember the issue you had, haha! I think it would be possible but I have to investigate a bit. So can't say for sure when it'll happen 😊

I actually created another tool for this exact case that analyzes unused resources in your game and tells you where they're being used :) https://starlit.itch.io/rmrm

There is! It's not documented currently, but instead of \offsetX or \offsetY you can use \nOffsetX and \nOffsetY (negative offset) like so: 

  • \nOffsetX[4]

Sadly not. It would require integration into the RPG Maker editor itself which is not possible at the moment. 

Sorry I forgot to include that in the product description! You can use it in commercial projects! :)

Thank you so much! 🖤

I think you're spot on. In the beginning of a project I'm still figuring out a lot of things direction wise. Like the tone, gameplay and things like that. 

And the 2d version was definitely more grounded with some lighter dream-like elements and a more upfront story. Where the 3d version leans a bit more into the surreal dreamy elements. I also wanted to explore different ways in telling a story - not only through dialogue and cutscenes so it'll definitely have a slightly different tone and vibe :)

Thank you so much for sticking around and I can't wait for you to try out the upcoming preview version!

(1 edit)

I've just uploaded a new release that adds support for MZ plugin commands 😊


Oh, jemand der Numina kennt 🥳 Danke fürs Teilen!! 

And yess, Silent Hill obv is a big inspiration for me! I'll share your video around 🙂

That's definitely fixable. I suspect it has to do with the fact that in MZ plugin commands aren't just text boxes like they were in MV. 

I'll have to investigate a bit, but there'll be a fix once I found the issue 😊

Thanks! 

I can't give a 100% guarantee since I don't have those plugins. But there shouldn't be any major issues if the plugins don't change something fundamental, especially when dealing with items. 

If there are any issues I'm happy to look into it though 🙂

Currently there's no option for it but I can add one for a future release :)

Sorry I can't say for sure, I haven't tested it yet :(

Hey there! Happy that the menu is a good fit for your project :)

It might have something to do with the project's resolution or the windowskin you're using. Can you show me a screenshot?

Thank you so much for playing the preview! 😊

I'm definitely still working on the project, but it's currently undergoing a lot of changes so I've been a bit quiet on here with updates. 

Hopefully I'll soon be able to share some updates again and maybe even a new playable demo :) 

Thank you for your comment and you're right, there are also plenty of 2D stealth games. 

Currently it's just sort of a gut feeling that I want to explore how it all feels in 3d before making any decision :) 

Oh you mean an option of instead using the windowskin make the bg transparent to customize the background?

You can just share any ideas for features directly here, no worries! 😊

You're very welcome :)

And let me know if you have any other issues or ideas for features!

I've just released an update (version 1.4) that should address all the issues you've had :) 

Let me know if there are still issues!

> It shows me items with their Item Type field set to "Hidden Item A"

Oh, I see! That's something I haven't considered. I'll work on a fix for that. 

> i use non-consumable items to trigger common events.

I didn't actually know the standard menu behaved that way 🤐 I'll change the plugin to be in line with that behaviour so it should work for you once I release the update.

I'll post here again once it's ready!

Sorry for the inconvencies! I can definitely work on fixing these issues. Just a few questions tho to clarify things:

> Shows me my hidden items 

Do you mean it shows items with their Occasion-field set to "Never"?

> I can't use my items

Are there any other mods you're using because it should allow you to directly use the items from the grid.

Is it possible for you to share your project with me by uploading it to Onedrive or something similar? That way I can take a look myself. You can reach me at info.starlitstudios(at)gmail.com

Sorry for the inconvenience. Could you go a bit more into detail what actually doesn't work? Does the Encyclopedia itself not show up? Do they items not unlock when the party receives them?

Did you try the sample project? 

Thanks for reporting this! There was an issue with global interact-Tags in your specific scenario, which I fixed in the new version I just uploaded 🙂

Whew, I'm glad . So sorry for the inconvenience!

I think I accidentally uploaded an older version 😥 Please re-download and try again.

Which maker version are you using?

Definitely! I've built it for my own horror game 🙂

I'm actually working on something like that! 🙂 Might take a bit until it's ready to be released, but definitely in the works.

Have fun! 😊

I just uploaded an update for macOS that should fix the issue 🙂

Sorry for the inconvenience! I'll check it ASAP

Pretty close to releasing a new update, but it'll still take a few days to finish up (: