Thank you! ♥️
starlit
Creator of
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I actually created another tool for this exact case that analyzes unused resources in your game and tells you where they're being used :) https://starlit.itch.io/rmrm
I think you're spot on. In the beginning of a project I'm still figuring out a lot of things direction wise. Like the tone, gameplay and things like that.
And the 2d version was definitely more grounded with some lighter dream-like elements and a more upfront story. Where the 3d version leans a bit more into the surreal dreamy elements. I also wanted to explore different ways in telling a story - not only through dialogue and cutscenes so it'll definitely have a slightly different tone and vibe :)
Thank you so much for sticking around and I can't wait for you to try out the upcoming preview version!
> It shows me items with their Item Type field set to "Hidden Item A"
Oh, I see! That's something I haven't considered. I'll work on a fix for that.
> i use non-consumable items to trigger common events.
I didn't actually know the standard menu behaved that way 🤐 I'll change the plugin to be in line with that behaviour so it should work for you once I release the update.
I'll post here again once it's ready!
Sorry for the inconvencies! I can definitely work on fixing these issues. Just a few questions tho to clarify things:
> Shows me my hidden items
Do you mean it shows items with their Occasion-field set to "Never"?
> I can't use my items
Are there any other mods you're using because it should allow you to directly use the items from the grid.