Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Hi, Guys

What a very fun and engaging gameplay idea. Good job!
This game is so satisfying to play on a mechanical keyboard <3

The Good:
* A very good take on a normal typing game. The market has a very few kind of these games so the competition is not tight. I think this game can easily penetrate its genre.

* Cute story

* Beautiful 3D art and UI. The choices of colors blended well in my eyes.

* Your music and SFX are all on point. This helps the game to be more engaging to play.

* Your game has so many big features for a short amount of time to do this project like cutscenes, a simple login system, and a leaderboard. You can only find those features in games that will readily gonna release in the market. But seeing it in your kind of prototype version of your game, this is a very nice polish feature.

* The TV effect works on me visually. 

The Bad (actually, things that can be improved):
* The words I am typing are repetitive. I don't know what is your goal for giving me the same words to spell over and over. But for me, in the long run, it becomes less challenging to type. Maybe making it random could help the game be more challenging. 

* I faced some random game freeze (maybe 1 out of 10 game runs)  (sorry I forgot to take a screenshot or video recording), after I typed my last letter, the game was not progressing and my time just depleted resulting in the game being over. 

* After I type a wrong word, most of the time when I see my next word I am already typing it fast, but sometimes I get an error for typing so fast. Maybe add a small window time for doing it. Like if the game is not yet ready to take a new letter for the new word, maybe add a warning or a countdown timer, instead of considering it an error.

* There are times I am typing for 4 straight just 3 letter words then all of a sudden my next word is Computer, it is an 8-letter word, haha my groove just changed instantly. Maybe you can set the number of words to type depending on the level. For level 1, the max number of letters of the words will be 3, and the next level will be 4, and so on.

My suggestions:
* If your plan is just to make this game a fast-paced, casual game, I respect that. But if you want to add more possibilities for this game, maybe you can consider adding a path system or choice system, like for example there a two different paths that contain two different words to type. As a player, I need to choose what path I will go by typing the word in the front of the path I will choose. In this case, I think you can open a new gameplay experience, like before I can progress I need to get the key in Path B before I can continue Path A or something like that. You can also add some collectibles that maybe can unlock new lore or an exclusive cutscene.

* Your cute character is so open to being customizable. Maybe adding a collection of coin mechanics in the game that I can trade for cosmetics sounds fun.

* Adding more kinds of different levels that have different gameplay can add more challenge and fun to the game. For example, since you have very good background music, a level that I need to type at the same with the beat in the background music. A level that I can't type the vowel letters. Or a level that I need to type in reverse, so I need to type the letter of the words backward. Sorry, my nerdy side of the game design is going crazy for this game. XD

Overall, this game is very fun and challenging. It has so many features that you can only see in the games that are released in the market. It has great potential since its market doesn't have any big-name games on it. The typing game genre is crying for new exciting and fun games to be released.

Looking forward to the development of your game! See you in Brazil :)

Thanks for the detailed and thoughtful feedback! 
I'm the sound and music guy in the team and I'm with you into the idea of having a rythm mechanic in Tom8-O. It's been an option for a while and maybe it could be used for next features.

PD: I'm also an Oh Crops! fan, love harvesting games and the battle defense twist is a really cool concept