Played for roughly 1.5h
As a RTS this is inherently menu heavy, don't know why you're making the Menu a Part of the Map.
I don't think its useful to name the Stuff Lifeblood, Magnetism, whatever, just name it damage, health and so on. Clarity is pretty important here. Also the Summoning Cycles are really slow, I kept waiting on new Units to spawn most of the Time instead of doing anything.
Seems to be bugfree from the short Time I played, map generation isn't very nice tho, either use premade Maps or generate better ones. There isn't really any Strategy, I'm just waiting for Units to cap, then sending them over to wherever to do as much Damage as possible until they die.
I don't like that the Summining Circles are just there, at fixed Locations and kind of bound into the same Bonus Values etc. for each Area they spawned in. So if I need 1 Archer and 2 Knight Productions, I can set them up that Way, but I'd still have bonus health for all of them, instead of only the Knights. Unless I split that into the 2 Covens, but then I'd have 4 Knights and 3 Archers i.e. instead of 5/2 split if I wanted that. Also that only Works if I happen to get 2 Areas with Knigth/Archer Covens, if I get one with Bacteria/Dolls I'm forced to basically waste production and Time on getting those, even if I don't want to.
Hotkey binding works well.
Got a Loading Units: 17 in the Middle of the Map for whatever Reason, and apparently the Map expanded then?
Dropships can load more then they hold onto them, but it just gets lost in the Warp somewhere.
It does not get cleared from your Unitlimit however, so I'm no permanently a bunch of maximum Units short.
Since Dropships, Robots, Bacteria and Dolls are useless, from my 3 Coven-Areas, only the first one with Knights and Robotarchers is actually useful. Great.
I don't understand why the building Selection is also random, and not matches the Stats needed by the Units in that Area, or why their Size is random.
Also everything you use is on a Square Grid, so why did you decide to put it onto a Hex one?
Sometimes Circles apparently also produce random Units I didn't select to. I set all on Teddybears and RobotArchers, and I'm still getting Knights and Healers.
Units don't move in any Form of Formation or Coherency, so my Archers always rush forward to die, before any of the Teddies reach the Enemy.
Apparently all the Units I had lost in the Transporter appeared somewhere in the Corner after a while, so I send them to their Doom to make Room again.
the Yellow Mechas do not fire, regardless of if I just let them stay somewhere in the Hopes of enemies getting close neough, or move them, or attack move them or whatever.
So the Mecha/Dropship Combination is completely Pointless.
Why do I have to search invisible Dinosaurs in Fog of War in order to be able to attack the Enemy?
Great, I now have a Production of Stealth Dinosaurs which can produce nothing, because there are some on the World somewhere, that are apparently considered mine, which I can not see but which still attack me.
So my own Units are preventing me from producing more and killing my other Units.
Also I can "deplete" Witch Covens, but no Idea what it does.
Apparently I lost because when moving my Witch King, an invisible Dinosaur somewhere on the Map decided to attack them. My invisible Dinosaur I should add, since it was still preventing me from getting Pirate Ships.
It lacks a clear Goal, or a clear Art Direction. Pathfinding is wonky at best, Gameplay wants to be an RTS but turns into a "wait until you eventually overrun a Place, then move on to the next hoping no Bugs cost you the Game" kind of reverse Tower Defense with endless Units.