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(1 edit) (+2)

amazing game! i loved the world and the game play, can’t believe this was done on a week! i would love to see a devlog if you have a youtube channel.

(+1)

Thank you so much for taking the time to play and comment <3

Unfortunately, I don't have a YT channel - but I could look into making one.

As for how this was done in a week, I think the main factors were:

- I had some programming experience before deciding to do game dev, this helped me most of all with how to use the Godot documentation in figuring out how to do stuff - and with how to google stuff I needed an explanation for

- The basic idea luckily came to me on day 1, shortly after the theme reveal, so quite early - and behind the scenes, the mechanics are thankfully relatively easy

- I could dedicate my full time to this over the week. This is I think the biggest advantage, I basically worked on this from morning to evening with short breaks.

- I quickly realised to tone the scope down (at first I had more plans that would have overcomplicated things, like e.g. a mini resource managing mechanic to prepare for what happens in the ending)

- I remembered from fooling around in GIMP a few years back, that it had an auto-dithering and colour indexing mechanic, which I realised could be used to achieve the style I would be going for, while only needing public domain photography as the input for the main art. (At first, I drew the original coffee shop background myself, realised it looked like puke and that it took way too long on top of that, still have that one lying around)

Maybe I will post a sort-of post-mortem with a few more details.  Either way, thank you so much for taking the time to play and for your kind words, it really means a lot to me. :)