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(+1)

A visually appealing game, with audio and attention that clearly is indicative of a significant effort put towards it. I think with some work, this could be quite a strong submission.

The beginning transition caused a lot of issues for me, a lot of the times I would play I would just instantly hit an obstacle and the only way to stop this was to wildly flail my mouse in hopes of not hitting something in the first second. Secondly, why do you need to hold the mouse button down, cause that would technically count as two inputs. This feels like it could have just been the mouse control. Next, the intro soundtrack was a bit harsh on the ears at times so please bear that in mind. Finally, consider how people access your game, is the way you have done it the most efficient method?

Overall, it is a good game with some bugs that you have noted. Some polish and bugfixing would go a long way to improving the overall experience with this one. A solid submission.

(1 edit)

Thank you for the feedback Charlie!

There should have been a clear starting zone that made it so that your first issue didn't happen, but obviously this didn't trigger as intended so another bug for the list! I agree on the mouse input as well, I initially designed this with the idea of having it as a mobile title so the click and drag is indicative of a touch screen swipe, which I suppose doesn't make much sense on the pc platform, I'll amend this if I work on it further!
Thanks for pointing out the soundtrack issue as well, something's gone wrong there too, probably my fault for only testing the game in editor and not testing an exported build.
In the future i'll see if I can set it up to be an installer or a single executable of some kind - the main game page has some information on how to run/install it but the submission page doesn't seem to have carried that over.