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Overall a really solid game, good work! The troll pit was kinda annoying and could’ve gotten the message across actually killing you instead of forcing you to wait and then close the game. I think the hitboxes are actually fine once you understand what they are, but the art is misleading about what is your hitbox, which seems to clearly communicate it should just be your body as those little spindly legs look insignificant and like they shouldn’t matter. I mean, it’s still hitbox issue, ultimately, but I think that’s the specific reason it feels not the greatest. didn’t particularly like the audio, especially of the geiger counter especially in the pit, but I wonder if someone with more of an affinity for those kinds of crinkly sounds would actually like it a lot more.

Probably a bit on the hard side for a jam game, but not overly so. I appreciated the way you developed the jumps towards the end (ie having to drop down and use your double jump at a few points), it’s clear you have an understanding of what makes 2d platformers. You passed my “does the jump feel okay” test which so many jam games fail to, so good job :)