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Glad you enjoyed yourself. Yes,  shooting up and down was not properly introduced, my bad, only the level design hints at it. Now I wonder how long it took people to realized that. 

"Heretics" sounds like an overstatement; if so, I would have never added the option to use WASD xd; however, I forgot to add other options for the shooting and gravity buttons. I mainly tested the game with a gamepad. People around me don't really  play FPS or computer games that much, I did not realize WASD  was a standard untill some years ago, and because I didn't have an issue with Arrow keys, I figured people would not have an issue adjusting to it, I was wrong, muscle memory, habits, are too powerful. Also, I didn't know people had issues with their arrow keys like you, sorry. 

And about the NES graphics, well, I didn't have enough time 🤣. I know my game sucks in terms of graphics, and no music, only sound effects. I focused on the gameplay and level design a lot, even making other people play me game to find bugs and parts of the design they didn't like. Anyway, thanks for the comment. 

Yeah i’m just joking with the heretics part lol, it’s not that serious!

No need to apologize about the layout, I could have busted out a normal keyboard, switched to my laptop, or taken like 5 minutes to alter my keyboard layout to accommodate using arrow keys and keyboard keys at the same time - I use the arrow keys constantly in coding and stuff, just never in conjunction with typing.

I actually think you’re selling yourself a little short about the graphics, they’re functional, have some unique ideas (like the stag beetle mech…. assuming that’s what it’s supposed to be lol), and aren’t difficult to read or understand which is a surprisingly common issue. Of course, as someone who always overprioritizes art over the gameplay and level design, I’m just jealous of those who do the opposite :D

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Yes, it´s supposed to be a stag beetle. And Yes At least I tried to make the graphics functional xd, glad I succeeded. I'm working on the graphics for a post jam update, tho.