On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Very cool game and very impressive for the 13kB challenge. As a fan of Richard Garfield games, I really liked this reimagination of Robo Rally. Here is some feedback which might help to improve the game:

  • Certain shots you cannot avoid (from the stationary turrets), which feels a bit bad, but maybe this is done like that by design. You could maybe let them shoot only every second turn. Then the player has the challange to time his moves.
  • It was possible to change the commands during the execution, but it still executes the initial commands. Either do not allow to change them while executing or execute the new commands. I am not so sure about it, but I think it would be more cool to let the player change the commands quickly while executing. However, it might destroy the planning step a bit. Maybe allowing one command change per execute or that you loose power for every command you change could be a fun solution.
  • Sometimes the game feels a bit slow, maybe the execution step could be a bit faster.
  • One fun part of Robo Rally is, that you have limited time to plan your turn. Would be maybe an option to build that in. However, your level was well designed and you had to think already a about a lot of turrets, so I think it is fine.

Congratulations to this very well made game! Well done!

Thank you for this great and useful review!

Yes, the commands are read from the state of the buttons as soon as the execute-button is pressed. I even thougth about disabling this one, but not the others. I somehow like the idea of changing the program in between. This should be possible by spending some (or even many) of the robots power.

I initially planned a countdown for the programming-phase. somehow that plan got lost on the way.

And i really agree with the games pace. it should be faster.