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(1 edit) (+1)

Hey, great demo! First of all, the movement is extremely smooth and easy to pick up: in 2 minutes of gameplay, I had already mastered it. And I can see that you've put a lot of effort into making the menus look good :) So yeah, it looks really promising. I'm sure that if you keep working on it, this demo could become a really great game.

Of course, this is only my personal opinion, but a lot of things still feel a bit off:

  • The game is way too easy: I am completely overpowered even though I never switch weapons and I don’t take the time to buy any upgrades.
  • The forced break that the player has to take between waves really breaks the immersion:
  • Right now, every time a wave ends, I have to go to the center of the arena to start a new wave, and before starting it, I have to check a new weapon manually (and 90% of the time it is worse than the one I currently own). And there is a shop, but I just stopped going there; it doesn’t seem to be useful since I’m already overpowered. So yeah, you should probably simplify the upgrade system a lot. I won’t tell you how to do it because it all depends on what direction you want to head in with your game, but right now, it breaks the immersion.
  • And finally, I would love to see a little more enemy variety. The game is getting boring very fast. If you don’t know how, you can take inspiration from the first DOOM game. Mark Brown has made a great video about this on his channel Game Maker’s Toolkit.

Sorry if I seem rude in this comment; I really just want you to succeed, and I’m convinced that just telling you to “keep going” won’t help you as much as a real critique of the game’s design.

Anyway, I hope that you’ll have a great day and that my advice has been at least somewhat useful.

(+1)

thanks for the advice 

I think a change in the way the difficulty is setup is a must and also more enemies to the roster would be very nice

I have thought of doing a cod wave system that has a small cooldown timer and the chest being somewhere close but no in the center along with the shop

I have also have thought of making shop items that can make builds such as invigs that add status to

 weapons and alibites 

(+1)

Hey! Sorry for responding so late, it's been a while since I opened my laptop. It's great but are you sure about the chest stuff? I mean, almost all the fun in your game comes from going really fast and killing enemies. I'm not sure that having 2 different ways of upgrading your player is really going to make the game better. The simpler, the better. Having just an upgrade system where you choose between 3 randomly selected upgrades in a pop up menu seems to be a better fit. I mean, it doesn't break the flow of the game and it seems easier to implement.

Again, I'm really no game designer and I might be giving you terrible advice, so trust your gut if you don't like the idea.

Have a great day :)