Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DuxDevGames

29
Posts
14
Followers
16
Following
A member registered Mar 15, 2022 · View creator page →

Creator of

Recent community posts

overflow?..

you should be able to download it now

alr the new build should be up soon, thx for bringing it to my attention

Thanks this is my first card game ever so thanks for the criticism, the amount of content imo now looking at it is really much for a game jam game now that you mention it 

yeah I’m actually wasn’t expecting this to be that good, this is actually my first time making a card game so I didn’t really know how to structure, but thanks for the honesty feedback helps me a lot 👍

thanks for the feedback 👍

so basically what your saying is that there is too much and to reduce the amount of cards to less the confusion and change some of the card names to make it easier for merging, and I’m sorry for the non intro didn’t have any time to make a tutorial system 😭


But I’m still confused about one card for each image. you mean each card should have its own image?

Thanks, glad you enjoyed it

 

thanks for the advice 

I think a change in the way the difficulty is setup is a must and also more enemies to the roster would be very nice

I have thought of doing a cod wave system that has a small cooldown timer and the chest being somewhere close but no in the center along with the shop

I have also have thought of making shop items that can make builds such as invigs that add status to

 weapons and alibites 

thanks for the feedback, and I am glad you enjoyed it. 

thank you very much 😁

thanks I was really going for a bullet hell vibe 

Brings back memories of some old flash games 100/10

yeah, there is a lot more I can improve on, this is one of my more rushed projects.

Thanks for the feedback and good luck to you too

This gave me a good idea for a class system, and I didn't really get rid of the book ,I saved them for another game mode, but yes I feel that I could've made a better upgrade system with the light books.

This one is really interesting.

Using the limit is really good or ironic in this case because its Light but the whole mechanic is revolved around the player being corrupted. Also, you should add barriers or something to keep the player in the rooms so that they can engage with the combat.  

Thanks for the feedback.  I agree that the game needs harder challenges and more enemy variety, also I think I could give the ghosts more feedback for taking damage. 

Liked the idea of using the light not only to damage enemies but to also see them as well. Also liked the idea of choosing what amplifiers you can have on what spell. 10/10 game

totally agree about the way you collect upgrades, looking back on it I really should have gone for a leveling system instead of the enemies dropping the upgrades themselves and thanks for the feedback 

yeah i running out of time to make more upgrades and to balance everything out but I see what you are talking about thanks for the feedback 

in my opinion I think I really should of gone with a leveling system instead of the enemies dropping the upgrades themselves, thanks for the feedback 

I might start to make this into a full release 

it is one room

sorry I forgot to change it 

the game was good but there was no sound so that cost you

Cool game, Also Like the color scheme

Cool game, Like the color Scheme too

Thanks for the feedback. Yeah the theme was hard for me , so I just went with my gut😅😅🥲🥲