Day 5
I didn't get much done today because of school and work, but still, I guess any progress is good progress.
I've updated the title screen a bit. It should be a bit more visually interesting and easier to read (I'm not sure what I was thinking about with the subtitle colors last time).
And I also made a behavior for scene transitions that should be easy to set up in any new scenes. I had a surprising amount of trouble setting it up, but I think the trouble's cause has more to do with Stencyl or me misunderstanding how its coordinate system works than something I was doing wrong. Nonetheless, this means I can start building more debug rooms.
I read Kynan Pearson's articles on how to design a Metroidvania last night. I was really pleased to find out that my approach to this prototype is exactly what he suggests a designer approach designing a Metroidvania (he says to start with the mechanics, then build level design out from there). So for this prototype I think I am just going to design each room around a different mechanic or upgrade in the game. I think that's doable. I also want to create some kind of dialogue system, so I might try and integrate signs that the player can read in the prototype to get dev commentary. I'll probably throw some targets into each room so the player has a bit more to do, too.
As always, thank you for reading!!