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(1 edit)

It is great to see that you are enjoying updating this game.

Here are some features ideas:

  • Show the number of the current level/stage reached
  • During boss fights, show the remaining HP of the boss
  • I had a run where I made a silly mistake and blocked myself from half of the level. I reached to an available chest and picked the amnesia potion. As this was the last tile possible, the game started destroying tiles. I drank the potion while the animation was running, but I was killed nonetheless. Would be nice if there is a prompt to drink the amnesia potion when stuck, before the lightning starts striking.

Hmm, that's a tricky one. On one had yes it would be nice to get an option in a scenario like yours. I could mark some potions as "do not end if this is unused" but that wouldn't be great either as the player might not want to use it for say a one missed tile damage. Prompting would be better but I don't really like that too much either as that's basically giving like a freebie out. I wonder if having an extended duration before the breaking starts. 🤔 Something short enough that it wouldn't get annoying if you didn't want to do anything but long enough that you could reasonably react and quaff a pot.

Agreed, it is tricky to design around. Honestly, I wouldn't want all runs to have a longer pause. What about some sort of quick time event that triggers only if you have such a potion on you?

Another game saving potion - Clay. An opportunity to drink remaining potions before death would help make the maximum out of a particular run