I choose to use the 1:1 movement because the game is supposed to be fast paced and doing the interpolation or smoothness of the movement it will no longer be the reaction time of the person but the reaction and a delay. For the Time, i tried to round the Time into a integer but i couldn't do it. In relation to the UI, they look a simple because i tried to focus my time into the gameplay and i did rush a little bit the UI because i didn't have enough time. And in regard of the learning i didn't learn nothing new it was more like a mind refresh.
Thank you so much for the review!!