Thank you for the review! we are aware of the bug but for us the bug wasnt happening.
formigz
Creator of
Recent community posts
I choose to use the 1:1 movement because the game is supposed to be fast paced and doing the interpolation or smoothness of the movement it will no longer be the reaction time of the person but the reaction and a delay. For the Time, i tried to round the Time into a integer but i couldn't do it. In relation to the UI, they look a simple because i tried to focus my time into the gameplay and i did rush a little bit the UI because i didn't have enough time. And in regard of the learning i didn't learn nothing new it was more like a mind refresh.
Thank you so much for the review!!
- This is a space shooter game that focus on speedruns and getting the best score/heath ratio.
- You can only use the mouse for moving the spaceship.
- Each meteorite gives you points but if you touch or let the meteorite pass you lose points and life.
- The objective of this game is to make as many points in 30 seconds
- One side note, you can have negative points its part of the difficulty of the game.
Models used by: https://www.blendswap.com/
Particles effects used by: https://assetstore.unity.com/packages/essentials/asset-packs/unity-particle-pack-5-x-73777