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I think calling the rooms secret makes so the player believe its a secondary path/extra room, as most secret areas in games are just that. The pentagram/start are a bit confusing for me I believe I need to let the boxes on the stars but the room resets when I come back. The mechanics are introduced nicely and the union is a cool twist on the mechanic, I specially liked the first room with the unmovable boxes puzzle it felt very good to solve.

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Thank you very much my friend :)

Yeah I got a lot of feedback about secret rooms being confusing and that's because I wanted the players to figure it out themselves as a puzzle. But it turned out to be a wrong method, at least for a game made in a game jam.