I think calling the rooms secret makes so the player believe its a secondary path/extra room, as most secret areas in games are just that. The pentagram/start are a bit confusing for me I believe I need to let the boxes on the stars but the room resets when I come back. The mechanics are introduced nicely and the union is a cool twist on the mechanic, I specially liked the first room with the unmovable boxes puzzle it felt very good to solve.