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GoodGuyGames

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A member registered Mar 10, 2022 · View creator page →

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The game is fun, simple yet deep, visually appealing and challenging. The only problem I had was the enemies. Most of the enemies were just simple attack/block enemies, with just numbers and slots going up. So the challenge was not how to deal with the enemy design, but with the numbers.

Another thing was the hand. You always had the same cards in your hand and that's while not bad, made the game easier and less strategic.

Overall the game was fun and nicely executed. Good job!

The game is fun, well executed, visually amazing and has high replayability. The only problem in my opinion is the balance issue, which is not that bad, because it's a single player game.

I've found this game while searching for ideas to make a special tic tac toe game! It seems I was late!

Well done!

The game is super fun and addicting! But the lack of goal makes the game a one-time play. Making it level-based and/or rogue-like may make it more interesting and more replayable.

Also the items' tooltips were clogged together and because you had so much space below the inventory, you could've made the text a little bigger with more spacing and color.

Overall the idea was good and the game was fun. :)

So many fun little games. It's UFO 50 times 2 :)

Fun game and nice idea. The cursor was also nice! Well done!

i dunno why but i couldnt even go down the stairs no matter what i press! it's either im dumb or the game was bugged! it also doesnt restart when i die.

Looks fun and innovative. Good job!

Liked the simplicity of the game, while maintaining the complexity needed for a puzzle game. Fun sokoban game.

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Hey!

Nice game and fun, but it doesn't add anything to the "slot machine" game formula. My opinion is instead of adding more symbols, add other systems, like enemies, abilities, relics, cards, events, etc. the possibilities are just endless. This way you make your game unique and also more replayable. That's if you want to make it more complex or put more time/efforts into it.

Simple and cute game. And I love grid-based puzzles!

Creepy and stylish.

Nice visuals. Kinda getting Zero Rangers vibe from it.

Fun, simple and challenging! Loved the idea and the execution was good. It has the potential to be something bigger.

Fun little cute game! Had fun playing it. But when you get behind especially later in the game, it was somehow impossible to get back. But it was just a small game jam project. Well done :)

Nice looking game (and page also) with good premise, but some of the game mechanics need some reconsideration imo. The contrast between real-time movement of the muncher and turn-based movement of other elements, the randomness of muncher movement's length, the narrow pathways with monsters that you can't evade sometimes, lack of explanation on some of the gameplay elements, etc. make the game frustrating.

I think "Redungeon", a game made by nitrome with the same concept is a great example on how to improve the game.

Very beautiful and charming game which has lots of surprises. Well done bro!

I'm so glad you reached both endings. Yeah I totally agree about that ending!

Good job guys! I also made a lol-survivor game (lol + vampire survivors) which Riot copied the idea ASAP and I had to shut the project down. sadly :(

Redownloaded it and it worked!

The game was simple and not very challenging, but the visuals were good and fitted the theme of this jam.

I'm so happy that you played and gave me this detailed and useful review :)

There are of course problems in this game, especially with not giving enough help/hint/information, but I tried my best to deliver the best experience.

I try harder in my next jams to make something better, more beautiful and with less problems!

Thank you very much :)

First of all thanks for playing the game :)

The game is a metroidvania so you have to go back in the previous rooms and do something with the pentagrams. I can't spoil anything here, but I wrote a devlog for this game and at the bottom of that devlog I wrote a complete walkthrough of how to 100% the game.

And my bad on not explaining things clearly in the game, because I wanted the players to find them for themselves.

Thank you for trying the game :)

It was my bad not explaining the mechanism of secret room clearly. You were supposed to use pentagrams elsewhere and also to backtrack other rooms, as this is a metroidvania

Well I don't remember but the actual .pck error, when it says it's missing.

I'm sending you the file via email. The rest is up to you!

The problem is not the download, but the files or my system. I'm having Toshiba lap top.

It's a 3000 columns file!

But the first 2 lines are "loading default config file failed with error 7" and "im ready".

Then there are about 1500 lines of "USER ERROR: something..." And "at: somewhere...".

When I run at the console, the same .pck error shows up. I tried changing name of the files but nothing changed.

I don't know if I was bad at the game, was it the bad controls or the game was hard! It was fun and reminded me of old Atari tank games :)

I couldn't play the game and it was .pck error. Although I downloaded everything. Dunno why...

How can I run SB3 files on PC? Did I miss something?

Couldn't play the game. It was stuck in loading screen 100%. The music was playing but couldn't enter the game :(

Thank you for playing :)

In room 5 there is only one thing you can do with the boxes. Did you do it to see what happens? Also there is a hint box at top left. Did you read it?

Thank you very much my friend :)

Yeah I got a lot of feedback about secret rooms being confusing and that's because I wanted the players to figure it out themselves as a puzzle. But it turned out to be a wrong method, at least for a game made in a game jam.

Thank you for the feedback :)

I thought there is a button by default to make the game go full screen in web version.

Yeah the music doesn't loop sadly.

There were two problems: I could jump out of the bridge without any help, but nothing happened after that. And also there was a way out to the right but I couldn't pass through it. These two made me think this section is bugged. Didn't know I have to scream!

The game was damn creepy and the isolation couldn't be more visualized than this in 10 days! Well done!

But the lack of settings and repetitive gameplay were the main things I had problem with. Other than that the game was completely fine.

Very fun and challenging game! It was innovative and well designed. The visuals could've been better but overall very well designed game. Good job!

Good game with nice 3D graphics. The movement was annoying! The level design was good but the areas were wide and sometimes confusing. Overall good game :)

Good game with a very cool idea! I loved the idea. The animations were clunky and sometimes buggy. The game bugged when I fell down a bridge and I couldn't progress further. Then the screen went black and I couldn't do anything.

Thank you very much for the feedback and the rating :)

You are not alone in this problem! I thought players would know that the first secret room is there to teach them the new mechanic (connection instead of isolation) and they have to try it in other rooms, as this is a metroidvania game after all.

But thanks for playing the game.

I've downloaded your game and will play and rate it today :)