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Awesome! Please please, keep on adding the independent shadow as always. I'm doing the advanced stuff (day/night cycle)

While I'm thinking about it, there's an extra set missing for RTS games ;) Masks!

Eventually, I'll have to find a way to have masks to colorise entities based on players colors. But it would probably be really hard to do it without your help ;)

Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation

Done! Mask layer added. I'm not realy sure that it's exactly what you need, but...