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I'm genuinely surprised a game with this quality can exist in 496 characters! The way the map gets filled with color is done so smoothly!

Great job!

Thank you. I was surprised too!

When I saw how the flood fill algorithm and the narrow, diagonal channels created by the Truchet tiles combine to create really pleasing flows, I just had to double down on the concept and eliminate anything that got in the way of implementing it in under 500 characters. It was a challenge, but I am very happy with the end result.