At first I was somewhat frustrated it was random, but then I realized that all you need to do is look for connectors between colors, at which point everything breaks down.
I have to say, I'm inspired.
Proud of you, theapplesguy2.
Observations of the game:
Consequently, this means the baseline strategy to beat any level is as follows:
Following the example from before (Blue 3 and Green 3; Green 6 and Red 6; and Red 9 and Yellow 9):
The game design fascination I have, is that the random card generator practically guarantees that each "level" is beatable, because you only need to find the connectors between each color.
I apologize if I sounded obtuse and abstract in a previous comment.