connectors between what
sir do you know UNO thats what it resembles for me
Observations of the game:
Consequently, this means the baseline strategy to beat any level is as follows:
Following the example from before (Blue 3 and Green 3; Green 6 and Red 6; and Red 9 and Yellow 9):
The game design fascination I have, is that the random card generator practically guarantees that each "level" is beatable, because you only need to find the connectors between each color.
I apologize if I sounded obtuse and abstract in a previous comment.