Great use of the Synty space set! My first run, I saw “get to the escape pods” as the first objective, so I sent my engineer who was right next to them in, only for them to immediately go in. Which, maybe was the right choice? I couldn’t figure out where to “get the Alien DNA” at first, because unlike the other two objectives, it doesn’t glow when you hover over it, and I didn’t think “I should hover my mouse over this non-glowing object for half a second to get the tooltip to pop up” :p and after a few tries realizing only the captain can shoot and only has two shots and also is the only guy who can disable the alarm, it felt like the other characters maybe were pointless except needing to escape? Or could only the Dr get the sample and only the Engineer operate the escape pods?
It was confusing how the enemies were just moving through the walls like they were nothing, was that a bug or the intended mechanic? I mean, probably shouldn’t be able to watch them move through the walls when they’re in there either way…
Footsteps were a little loud, but overall sounds were well used, and it did feel like a tense and difficult situation for sure. Now that you have a working tactics system, though, would be cool to see what more you could do with it!