I liked the feel of your character movement and there animations. And I could clearly see what the idea for the game is however I found myself a little confused as to what to do and wasn't able to fall into the gameplay loop to deep.
If I was to offer some suggestions that I feel would of kept me playing for longer It would of been to let me walk down a shorter more linear path while I learnt the moves and then switch scenes to a more open plan level.
Implement a auditory or visual cue as to when the right click move is available as well as my health and zoom out the camera just a little. I would be walking and the enemies would appear before me and do damage before I had time to evade them or attack first.
Solid entry though and I really like the character animations and the polish of the death screen.