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(+1)

Having played this a little bit more to finish it...

All the modes are too short. It feels like you're being told "no fun allowed" whenever you're just getting your build going. And I can barely feel the difference in their difficulty.

Red is junk. 

Black is grotesquely overpowered. Inactive turns are extremely common and not the imposed limitation the effects seem to assume. The dog being busted as a final unlock makes sense, but the samurai, not so much. 

Wildcards are disproportionately good, but they add so much player agency to the game that I would like to see even more of them. 

Yellow, besides the extra interest one, is awful, but that's mostly because the runs are too short. I think it might be actually impossible to get any value out of the briefcase unless you pick it exactly on the final round of the run, considering the lost interest, and even then, it's barely a payoff. Color buffs are often not worth it even if you're mono-color (and there's no reason not to be.) The high rarity items are all overpriced junk, so why would I want more of that? The only time I mathematically got any use of any was in using the cheaper rerolls to get the fully upgraded build badge.

Weapons are very rare to come by now, yet upgrading them is such a big advantage. Are you going to have more weapons besides the starting ones?

(+1)

thanks for the continued feedback!

the game is short since most of what is in the current version of the game will eventually become the demo of the full, longer game and i’ve heard bad things about people’s responses to “open development” games taking away content to make a demo on release. i hope to have a ending like Balatro with a definite end and then an increasingly hard infinite postgame once the game is complete

Red is junk.

did you find that lowering LIMIT wasn’t useful? 

I think it might be actually impossible to get any value out of the briefcase unless you pick it exactly on the final round of the run

i use it as a way to pivot out of a gold build if i’m unable to get gold artifacts for long-term power. it might actually be a bit underpowered, though, since the last time i used it reliably there were a lot less items in the shop pool, so i’ve buffed it slightly

Are you going to have more weapons besides the starting ones?

no, probably not. but i’ll add more starting weapons when i add more characters

(+1)

A lot of the red abilities seemed useful in theory, but I found that playing that was the best way to consistently lose the game. Undertuned, maybe.

The thing with the briefcase is that you have to weight the payoff against losing access to the excellent extra interest item forever, and it does not compare favorably. If the game gets longer, that prospect will be even worse. However, I did not realize that a full-yellow run was even viable in this 8-game format, since it's so hard to get the opportunity translate money accumulation to any real advantage when the pieces you want to snowball into are so rare and slots are so expensive. It does make sense to have the briefcase as a pivot, since it would be the lesser of two evils.