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(+1)

thanks for the continued feedback!

the game is short since most of what is in the current version of the game will eventually become the demo of the full, longer game and i’ve heard bad things about people’s responses to “open development” games taking away content to make a demo on release. i hope to have a ending like Balatro with a definite end and then an increasingly hard infinite postgame once the game is complete

Red is junk.

did you find that lowering LIMIT wasn’t useful? 

I think it might be actually impossible to get any value out of the briefcase unless you pick it exactly on the final round of the run

i use it as a way to pivot out of a gold build if i’m unable to get gold artifacts for long-term power. it might actually be a bit underpowered, though, since the last time i used it reliably there were a lot less items in the shop pool, so i’ve buffed it slightly

Are you going to have more weapons besides the starting ones?

no, probably not. but i’ll add more starting weapons when i add more characters

(+1)

A lot of the red abilities seemed useful in theory, but I found that playing that was the best way to consistently lose the game. Undertuned, maybe.

The thing with the briefcase is that you have to weight the payoff against losing access to the excellent extra interest item forever, and it does not compare favorably. If the game gets longer, that prospect will be even worse. However, I did not realize that a full-yellow run was even viable in this 8-game format, since it's so hard to get the opportunity translate money accumulation to any real advantage when the pieces you want to snowball into are so rare and slots are so expensive. It does make sense to have the briefcase as a pivot, since it would be the lesser of two evils.