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Well, third time the charm — checked the game on device and it crashes with e0 error, so it probably is the issue with LDtk working for too long on startup. The last message that I see in the log over serial is “LDtk Importer will use lua precomputed levels.”

You may prevent the issue by delaying the load, but it should be avoidable by loading specific levels after the game launches to one of the splash screens.

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Thank you! I just moved ldtk.load to the title screen, having our tester check now

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Just confirmed we are working just fine on device now! Thank you so much for your help debugging

You’re welcome! Happy to help!

I saw the download refresh and was happy to see it work without an issue on device :)

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beautiful <3 ill update my special thanks credits on the next build I do :)

aww! <3 btw I just left my playdate play the gameplay the music while I’m working. The gameplay theme is amazing.

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I was going that during development with the simulator. Octavio is a magician.