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(2 edits)

In the save file you have 'faceItemBrow',  'faceItemEye', 'faceItemMouth'.  Once you have them set (example Eye_Sharp) all the expressions seem to be static.  Storing these (the expressions) in the save file increases the size with each new character.  All this writing increases the chance of file corruption.  You should move any static information to a program file.

The same goes for the 'bag' variable.  Your are writing static information about each item.  Things like icons and descriptions should not be stored in the save file.  Does the 'bag' variable need to be stored on each character?

[bugs] Alpha 0.14

It combat; after picking a card you can not target the character.  Some times after clicking and clicking it may trigger.  If not, you have to exit game losing unsaved progress.

In the character screen; the hand and sponge disappear.  Leaving the character screen and coming back does not always fix this.

Characters getting stuck:  For some reason character will stay in an area.  They will not eat or clean.  They will not walk to the area they are set to guard.  If an invader enters that tile the character will enter combat.

[issues]

In the tutorial; the invader will make it to the throne room before she is finished talking.  You could lock the invader at start until player presses the button. {retraction} This is not true.  The helper does finish talking before the invader reached throne room

First tutorial combat invader should be a static character.

Not being able to surrender in combat.

[thoughts]

Wants: 'Very Very Short' 'Small Medium Breast'.

I can no longer edit the calves.

Character screen:  move the hand. sponge, and ext button to the right side.

Invert the right click camera up and down.

Head pats.  Face caressing.

'Buzzcut' little hairs makes them look like zombies.

The new room pricing does not work with how I built in the past version.

An auto save file.

edit 20240512

[bugs]

Having more than one prisoner, only one will lose Nutrition and Hygiene.

Characters in the throne room will talk with prisoners in the jail.  {retraction} I did not know that prisoners from raids are placed in the throne room and not the jail cell.

Moving prisoners between throne room and jail cell breaks being able to pick up resources. Opening and closing character screen will fix this.

edit 20240517

Two retractions.  One issue and one bug.