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Yo, warap. I played this. I'm not about roguelikes and that kind of stuff, but I'm always down to try them to see their mechanics. And this didn't disappoint, I thought the system was pretty nifty. It's very cool.

I stremed it in case you're interested:

One thing I want to mention, is that it's a bit exhausting to be able to pick how long the run will be if you roll high or low in the event selection screen. If possible I would have wanted to go faster and make the run shorter... But of course, the more  enemies you beat, the beefier you get, so I reluctantly kept trying to roll as low as possible to grind. But of course, I may feel like that because games like this aren't my jam.

But uh... I mean, this looks like a really, really solid concept. It's easy to pick-up, and if you can add more content and depth to it I totally see this doing well. I had fun with it!

(+1)

Seeing people play the game helps me a TON, so thanks a million!

One of the priorities for the next demo is finding a way to better suggest things the player should mouse over and inspect. I will likely include a few pop-up arrows and text boxes for a first-timer to explain how to proceed. I also plan to add a shimmer effect to anything that can be inspected / provides info when moused over during the command phase (when you can do stuff like cast spells, click GO, etc.)

I have already made a number of edits to the talent descriptions to make them easier to understand, such as specifying the Wasp's Deadly talent only affecting attacks dealt, not taken. I'm also going to add an animation for parting clouds when you land a cloudy mystery space on the travel board so you don't have to infer what you just landed on from the effect.

Watching you play the game and figure it out despite the fact that you're not super into Roguelikes is very encouraging to me. I'm likely going to include additional content for Story Mode in the next demo, which will be more your bag as it's a persistent party-based RPG mode rather than the Roguelike Classic Mode. Keep an eye out next Demo Day!

ohhh that sounds interesting. godspeed.