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Seeing people play the game helps me a TON, so thanks a million!

One of the priorities for the next demo is finding a way to better suggest things the player should mouse over and inspect. I will likely include a few pop-up arrows and text boxes for a first-timer to explain how to proceed. I also plan to add a shimmer effect to anything that can be inspected / provides info when moused over during the command phase (when you can do stuff like cast spells, click GO, etc.)

I have already made a number of edits to the talent descriptions to make them easier to understand, such as specifying the Wasp's Deadly talent only affecting attacks dealt, not taken. I'm also going to add an animation for parting clouds when you land a cloudy mystery space on the travel board so you don't have to infer what you just landed on from the effect.

Watching you play the game and figure it out despite the fact that you're not super into Roguelikes is very encouraging to me. I'm likely going to include additional content for Story Mode in the next demo, which will be more your bag as it's a persistent party-based RPG mode rather than the Roguelike Classic Mode. Keep an eye out next Demo Day!

ohhh that sounds interesting. godspeed.