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The game was good until the cave. The cave was very poorly designed as there is no way to get away from the creature nor is there any audio or visual cue if the creature is near making the cave pretty much luck based.

(+1)

I had fun programming the everbark, but it was still my first attempt at trying to make a simple monster ai. I did try to make the creature audible from a distance but - along with the cacophonous cave ambience - it tends to get lost in the noise.