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(+1)

Amazing!! ^_^

Love all the little creative sound fx and visual embellishments like the transitions and the way the final score shows up. Everything has a nice level of  polish that was really satisfying to the eyes and ears.

 I felt like I should avoid the koopa shells when I'm in the air so I could jump over it, but it seemed to hit me no matter what  -- so it felt a bit clunky with how I would have to path the frog to avoid it. If they got too close, it was really hard to run away since it took a while to charge up. As far as I could tell, there was really not a lot of options for dodging besides making a WIDE path around the enemies.

I was not very good at this despite having a great time playing :) Awesome work!!