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When talking to the Colonel, it is hard pressing the next button since the character goes away when you move the mouse. Yes, that is right, when moving the mouse to rotate, you also move away since the pivot you are rotating around is next to the player instead of centered. When walking up to an open gate, the gate immediately closes, and you have to wait for the animation. Since the rotating pivot is wrong, you can noclip through most walls and fall under the map. The tents don't have a collider, so you can walk through them. The player doesn't know when he is in the air and can infinitely jump, basically just fly around. The spy balloon only goes a couple of meters up into the air before stopping. There are so many things in the world that I didn't even see the radar and balloon being in the start. There are a lot of shadow glitches and communication is misspelled in the dialog.

Sorry, there are a lot of bugs in your game, but it's nothing impossible to fix. I believe in you.

I realized that about the mouse after I built it. Didn't do that in Unity. I think I'll disable the camera look during the conversation. I actually meant to disable the jump. I forgot to do that. Thanks for all your input. I actually was busy today with mother's day and rushed to submitting it. Maybe it'll be better in the near future.