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(+1)

These are good changes and I really love the Samurai boss, and the challenge scaling or modifiers you can use after you play a while. A cool concept for the 'Rank' score is that you could make quests that require you to complete the act with a certain rank at the end. (I have endless ideas and willing to share them with people who make such amazingly fun games)

NOTE: I am still not good with naming things nor am I good with spelling.

Example: you get an achievement for a rank score -5 or lower called something like "Playing On Easy Mode" or something like that. And another for a rank +5 or higher called "Is That All You Got?" or something like that.

New Modifier Ideas 

- <Shop Area> costs <some amount> of starting mana instead Pinecones             {rank up 1}

- Encounter enemies at all/any locations {rank up 3} (when going to shop, chests, or badge ruins player can be put into a easy/random level fight)

- Add 1 <blessings> location to map {rank down 1}


If you didn't see my other concept ideas for this game, there over on the comments on update two or this link.


(Side Note: I will 100% your game)

Thanks for your comments and suggestions!

Yeah, rank also does something special, but in the demo it's just additonal challenge.

Oh, well I will be looking forward to it then and any and all other feature you may add.