These are good changes and I really love the Samurai boss, and the challenge scaling or modifiers you can use after you play a while. A cool concept for the 'Rank' score is that you could make quests that require you to complete the act with a certain rank at the end. (I have endless ideas and willing to share them with people who make such amazingly fun games)
NOTE: I am still not good with naming things nor am I good with spelling.
Example: you get an achievement for a rank score -5 or lower called something like "Playing On Easy Mode" or something like that. And another for a rank +5 or higher called "Is That All You Got?" or something like that.
New Modifier Ideas
- <Shop Area> costs <some amount> of starting mana instead Pinecones {rank up 1}
- Encounter enemies at all/any locations {rank up 3} (when going to shop, chests, or badge ruins player can be put into a easy/random level fight)
- Add 1 <blessings> location to map {rank down 1}
If you didn't see my other concept ideas for this game, there over on the comments on update two or this link.
(Side Note: I will 100% your game)