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TheOfficialSqueaky
Recent community posts
These are good changes and I really love the Samurai boss, and the challenge scaling or modifiers you can use after you play a while. A cool concept for the 'Rank' score is that you could make quests that require you to complete the act with a certain rank at the end. (I have endless ideas and willing to share them with people who make such amazingly fun games)
NOTE: I am still not good with naming things nor am I good with spelling.
Example: you get an achievement for a rank score -5 or lower called something like "Playing On Easy Mode" or something like that. And another for a rank +5 or higher called "Is That All You Got?" or something like that.
New Modifier Ideas
- <Shop Area> costs <some amount> of starting mana instead Pinecones {rank up 1}
- Encounter enemies at all/any locations {rank up 3} (when going to shop, chests, or badge ruins player can be put into a easy/random level fight)
- Add 1 <blessings> location to map {rank down 1}
If you didn't see my other concept ideas for this game, there over on the comments on update two or this link.
(Side Note: I will 100% your game)
I really love this, I do have a few ideas for 'badges'/spell mods, (what i call them and will refer them as), and spell ideas/concepts. (I haven't used every item/spell and/or badge in the demo so I'm not sure if these already exist or not)
PLEASE NOTE: I am really bad at naming things, and my spelling is not good.
Spell Mod Ideas
- Berserk: (attacks random enemy +50% dmg) or Apply to self (ATS):50% more dmg, +50% to all values- Survivor: ATS: take 50% less dmg, +1 leach
- -Shuffled: order/sequence of stones doesn't matter (just have stones in any order)
- -True Sight: (attack ignores enemy buffs) or (removes buffs from enemy on attack)
- -Stopper/End Sequence: once sequence for this spell is complete it stops the sequence (like how the board reset spell does)
- -Area: does 25% dmg to surrounding enemies
- -Purify (can be a spell too): clears board of negative effects
- -Life Steal: returns 50% dmg done to enemy back to player as health
(damage to shield doesn't count nor do summoned enemies)
- -Exchange: allows health to be used as mana (for this spell only)
Spells
- -Shock: stuns enemy for 3 amount of turns
- -Poison: +3 amount of Poison