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The game's concept is interesting.  Particularly, I like the idea of size-changing affecting access to different areas. It's a shame this wasn't explored more deeply. However, I found the platforming controls to be somewhat floaty, which detracted from the overall experience. Additionally, the level design, combined with the dark colors, often made it challenging to figure out what actions were required to complete a level. Simplifying the initial levels could provide a smoother introduction for players. Despite these issues, I appreciated the quick level reset feature, which helped alleviate some frustration.

Thanks for the response! I've never made any 2D games before, so this was more of a test to figure out how to design levels. Thanks for the feedback as well! I will surely implement it in my future projects!