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qin2500

13
Posts
5
Followers
3
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A member registered Oct 05, 2020 · View creator page →

Creator of

Recent community posts

The sound design is super satisfyingly. Unfortunately, the game does start getting pretty stale after a little while. I think your game could be super fun if you let users line up shots and hit multiple people at once, so you can get combo shots.

Ok, it is genuinely insane how much stuff is in this game. It was really fun discovering random stuff in it with my friend. Very impressive work. 

This game is so sick, the punching feels so satisfying. Good stuff.

This game is peak, yall are sleeping on it fr

There are settings to individually adjust the sfx, they are in the pause menu

The nub are  cool. 10/10

This game, was simply a joy to play. It seems many people have praised the art enough, so what I will say is, I really love the enemy design. They were all very creative, and I love how some of them are from other games. Seeing the pea shooters was a highlight for me.

As a fan of games such as Catan and Civilization, this was a treat to see. Also, the artwork is very clean, simple and effective. However, the lack of any tutorial or guide (the guide button did not work for me) really hampered my experience with the game. It is very hard to understand what I was supposed to do, and how I was supposed to do it. I did eventually figure out some of it, but I was pretty much confused for the entire time I played the game. Otherwise, it is very impressive you were able to make such a mechanically deep game in such a short timeframe, and I'm sure it is a lot of fun if I had spent the time to fully understand how it works, 

The game's concept is interesting.  Particularly, I like the idea of size-changing affecting access to different areas. It's a shame this wasn't explored more deeply. However, I found the platforming controls to be somewhat floaty, which detracted from the overall experience. Additionally, the level design, combined with the dark colors, often made it challenging to figure out what actions were required to complete a level. Simplifying the initial levels could provide a smoother introduction for players. Despite these issues, I appreciated the quick level reset feature, which helped alleviate some frustration.

This game is FIRE. Also, where do u get your music from if you don't mind me asking

Thank you for your feed back! I also realized the game was a little hard. So I've tried some balance changes that hopefully makes it a bit more fair.

Thank You so much for the feed back. I've added the ability to check what tiles you've already placed do. However, I wasn't able to reproduce the bug you encountered. So, oh well  I guess  :\