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Thank you for your great feed back! I will definitely take them into account on the next update <3

(+1)

I forgot to mention. In Godot, try going to Project Settings>General>Display>Window>Stretch>Mode and then setting the stretch mode to canvas_items or viewport. See if that alone is enough to fix the screen scaling related issues. 👍

Ooooh thank you very much for the tip. This is actually my second game in godot so this info is really helpful :D