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The art really gives me some 2001: Space Odyssey vibes. Also the phases seem a little bit like a game of Fiasco. Don't know how well would this system work but it has a potential. Really cool.

(1 edit)

Thank you. Its systems are an experiment in making deterministic systems that convey clear information and encourage cooperative gameplay. It takes the conflict resolution mechanism away from the binary die roll of "I can/can't do the thing this turn" to "we can do it in x turns if we work together."