I did notice that yeah! I wasn't sure if it was a shot limit or something else, the fact it's based on height on the screen explains it, as it didn't seem like I was shooting faster just from getting close to enemies.
I played through with the new changes -- the new bullet sprites feel really nice, good work! Definitely feels like more of a power upgrade even though it's just an aesthetic change, very satisfying.
I also like the new coin design, they're a lot easier to distinguish from the enemy bullets.
One thing I noticed is I don't seem to be able to collect the powerups as they're leaving the screen -- sometimes I miss the one I want in the rotation so I wait for it to come around again, but the powerup is too low to collect even though it's still visible.
Gotcha. Yeah I'll check it out and see if I can make some adjustments.
Quick side note -- You do amazing work btw. Absolutely incredible shmup you made with Praxis Fighter -- You're one of the folks who inspired me to feel comfortable about making a single level shmup experience.
I would love to finish a roguelike that even comes close to the elegance of Into Ruins as well!
Very nice! I find myself getting annoyed now if I can't sustain a full combo since I've playtested it so many times at this point :P
I typically go for the Options first as well. I've been trying to think of how I could have Magnet and Weapon synergize with each other better as I feel like there's still a missed opportunity there, but hopefully all three powerups are still useful.