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(+2)

Hello, thanks for the kind words!

I am aware of that bug you mentioned, it appears to be an issue with the Godot Game Engine used to create the game, as I have found the same issue in several other people's games too! I have been trying to track down a fix for it!


For now (as you mentioned) opening and closing the pause menu is a workaround because it forces the game to re-capture the mouse.

(+1)

Well I don't know much I can do here? But I can give a few ideas, like if we click off of the window it would automatic pause? Or maybe if you  made a right click it would do the same refresh as if it was in a pause menu?