Should do!
Grainwood Games
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Your comment made me run a few tests.
You are supposed to get a phonecall that initiates the Wood cut task, the phonecalls that come in are random.
However! In checking the game I found an issue where the wood cutting phonecall rng would never reach the correct value after the other phonecalls had come in. So, if in a playthrough you had the spooky giggle call and the old person already, it COULD become impossible for the wood cutting task to initiate in that same playthrough.
This is now fixed :) Good luck!
Hello! Thanks for playing.
If you look in the description above you will see this paragraph:
"If you ever feel locked out of a task or think something isn't working (like the computer or coffee machine) check that the power is on!! There is an electrical box attached to the staff hut that you could easily miss."
based on your feedback I think this is the problem you faced, not a softlock! :)
Merry Christmas! Thank you for the kind words :)
As for the 'last' weather station, it depends which ones you got! I'm guessing you missed either the Thermometer on the outside of the stable (near the sliding door) or the precipitation station near the little wall that leads into the back woods (near the wooden gate). Good luck!
This was a fantastic game!! Seems to take heavy inspiration from the likes of The Quiet Year and/or The Deep Forest. We managed to arrest the organiser of Ape-con (a crypto NFT conference, of course!) after he killed one of three triplets attending the con to sell ape merch. The conspiracy ran deep as the triplets duplicated some newfangled 'physical' NFTs using a scam verification device, swapped costumes and even attempted to flee! Madness!
Really great time, I'm shocked at how many jaw dropping revelations and galaxy-brain deductions can be made from a mystery we collectively pulled out of our arses.
I seriously recommend this to anybody with a creative bone in their body and some friends up for a laugh. Played it 2 player and it works just as well! the Stories you make will surprise you.
Great work!
Hi! Thanks for the comment :)
Moving bones will be a bit of a case by case basis I imagine, I use a BoneAttachment3D node that I attach to the neck bone, then I can enable/disable "Override Pose" and lerp the angle as required in code.
I am aware that you can pack the pck file but Godot's own documentation suggests not doing so:
"On Windows, PCK embedding is also known to cause false positives in antivirus programs. Therefore, it's recommended to avoid using it unless you're distributing your project via Steam as it bypasses code signing and antivirus checks."
Thanks!
I'm always weary of letting the player wander too far if there is nothing there to find, it just wastes the player's time and is a very unsatisfying experience.
Early in development, you could get out of the car wherever you wanted but it didn't really add anything fun to the game. Opening the map up any more would completely change the scope of the game imo :)
Doing the modelling entirely in-engine with either Godot or Unity would be... challenging? You really need to be using blender or equivalent software for anything more complex than a box lol.
Unity has its own terrain editor and tree creator and while I believe there are 3rd party terrain plugins in the works for Godot, in both instances I'd still rather use blender (though I never got fully fluent with the unity systems).
Unity will have Waaay more tutorials and resources online so is probably easier to get into (maybe? Though I find Godot much easier to actually use!) but Godot isn't lacking in documentation and being open-source vs the money-grubbers that own Unity is a big plus for me lol
Shaders are always a little complex, I'd say creating them in either Unity or Godot is much the same process. The basic NTSC and film grain filters I use I originally found tutorials for online and then modified the parts that didn't work for me. Other than that I just make sure to only use simply geometry and set the game to a low resolution.
Good luck on your project! :D
I could be mistaken but I was just browsing the 'new' section and it seems like another user has reuploaded this game without the price tag now that your 100% sale has ended.
I don't want to link it here and bring attention to it but presumably this was done without your consent!
I tried to find a way to contact you without posting this publicly but couldn't see a way. You can delete this comment once you've seen it.
Hi there!
The game was made in Godot 4, which I find very simple to work with. The models used are mentioned in the in-game credits but broadly:
the 'people' are from a creator name Quaternius (https://quaternius.com/packs/animatedwoman.html, https://quaternius.com/packs/animatedmen.html). Which I then strip the facial geometry from and retexture in blender (I also created some extra animations to suit my needs).
the household objects like toasters, soaps, bins etc. all came from https://elbolilloduro.itch.io/ whose models you will find are ubiquitous in Itch horror games. 50% of the games on here wouldn't exist without them lol!
The car exterior came from https://ggbot.itch.io/psx-style-cars, but I modeled and textured the interior myself.
The Takeaway itself and the Player's house I modeled and textured from scratch using a combination of [an old, free version of] Sketchup and Blender, as was the terrain. I edit/create textures in GIMP and edit audio in Audacity.
Good luck on your game!! :)
Haha really pleased my bathroom got a better rating. I specifically designed it with your review in mind and was hoping you would play this game XD That elusive S tier will keep me motivated in future games! the bath you said was a weird shape is actually identical to my bath IRL lol
Thanks for playing once again! Great video :)