Hello! First I want to say that this setting is interesting and the game concept is fantastic.
I did watch a few youtubers try it and love it, but there was a common question they had that hasn't seemed to be answered yet. In Ocean Exploration it shows that you do steps 1-4 at the start of the day and then repeat 5 until you go through all of your shifts.
Step 2 is checking the hex type and 3 is whats there essentially. These steps appear before actually acting in the day and deciding what you are doing for your shifts. This seems to imply that when you move to another hex (as you only do this actively in step 5), you don't check what it is until the following day.
In an unpopulated hex map, with a slow raft at the beginning of your adventure, this seems fine as you are probably only exploring a hex a day, but when you get a faster ship or decide to double time it and move more than once in a given day, it can leave empty hexes between discovery points.
Was this intended? If it is, I assume its because it takes the idea of your character(s) actually properly exploring their surroundings instead of just hoofing it through?