Hello, glad you like the game! And yes, the game comes with a bunch of additional aids and tables to make you jumping into the game easier! And there are more to come soon!
Blackoath
Creator of
Recent community posts
Apologies it took me so long to reply, I'm not notified when a new post is created, for some reason. In the future, I'd suggest you either join the Blackoath Discord, or directly email me at info@blackoathgames.com. As for your questions:
- You're correct, it should say "Shadow", not "Cold". Thanks!
- The correct damage is D4.
- Unarmed Combat is indeed Finesse.
Please let me know if you do record a video! I'm glad you find my game interesting!
I'm afraid I don't really have the infraestructure or know-how to even begin thinking how to do something like this. I'm a single developer and unfortunately there's only so much I can handle. I assume you bought the book in Poland? That's the only place where the book is available at, aside from my own store. I can send them the PDF and see if they are able to distribute it themselves somehow with each sale.
The tables are there to generate everything you need, and combined with the procedures it works pretty well. There isn't any other way of creating a procedurally generated game focused on solo play. Also, it's not A5 format, it's larger (170x230 mm, whereas an A5 is 148x210 mm). The book is still choke-full of content (the wordcount is over 120K words, if I remember correctly, while your average indie RPG has less than 30K) and I don't think anyone can run out of things to do in many, many years. Regardless of all this, I don't think a game should be judged by the number of pages, but about the content provided and the quality of it. I think ATDW delivers in all fronts.