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hey so big suggestion. To make it so that you don't have to keep replacing people, I would suggest making it so that unless enemies come within a certain radius of E.D.I.E. or the white flag in a base away from the main base, the NPCs that aren't guards should not attack/go after enemies because they keep getting killed because they can't handle the fight. It would help a lot. Also they stop working during that time which cuts or even stops production. Please this would be great. I understand though if you have a reason why. I just personally think this would be great

That is probably the way is should be (or will be). I think my reasoning was that early level players might need help defending from the early raids.

I mean it makes sense it's just that they have a bat so they rush in and die. And I have like 45 upgrades in health and they just get wrecked. Quick question. Would you be able to add some bars to show how much health the character has within the game like the bottom right and then make the bar for all the weapons and stuff smaller because that bar takes up alot of space on the screen.

I like the health bar above the head and how your character starts to sweat when he gets low on stamina but it doesn't indicate very well how much health you have and how much stamina you have. As well as it doesn't really tell me how much damage the enemies have. It also makes it so that I have no idea how the upgrades affect my campmates. Just wondering what your thoughts are on this

Damage numbers should be a thing. I've added a stamina and hp counters to the UI already.

Wouldn't damage numbers not matter if you don't know the health of yourself or your enemies in a numeric format? So that's what I was talking about when I meant adding a way to see stamina and health using numbers like a bar on the bottom of the screen to show how much health you have as a number. Just a thought. Or maybe a menu that you can open that shows stats and your armor when you implement that.