I realized I don’t know the full extent of the game’s mechanics so maybe I shouldn’t throw ideas out just yet. I also don’t know how far you are going with the horrors from the deep theme. (Like just pirates and such or are we getting fish people and monsters.) But I was thinking angler fish treasure traps, gulper eel item thief’s, etc. gulper eels roaming the map and taking treasure and trying to leave with it unless you stop them, and Angler fish that look like or actually have treasure but if you don’t have the right gear you can’t get it. Also maybe have a modifier called “sirens song” which maybe alters or effects the radio transmissions in some fun way. Also if you do go more in the realm of deep sea horrors/fish monsters. I would say some sort of Greenland shark enemy that’s mostly blind, large but not to aggressive would be cool to see.
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One other idea for a modifier was with the mushrooms. "Spore dispersal active" where maybe their spores would have some sort of effect on her. So you could see that their are mushrooms for food but if she does grab them, for 30s-1min she sees stuff. Could make for some funny actions like her seeing a pair of glasses and thinking they are some ancient artifact. And since im realizing we are her eyes, the siren song idea could mess with our radar and make us see treasure or enemies but their isnt anything. leading to scenes where she is confused searching for something that isnt there.
Interesting, that would be a brutal effect, I imagine she has a chance to see trash as treasure, so you could get a full haul of treasure then cash it in and only find 1 or 2 things of value in there. That definitely would be a mod that would be around 100k.
And yea siren song could have items and possibly enemies that can't be seen by her. Maybe a wandering or chasing enemy that she can't see, but the closer it gets to her the more static interference happens on your end. 🤔