Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi, I love your take on the Fate system! I've always found a bit difficult to grasp that, even if an Aspect would give you an advantage in a situation, if you didn't have any Fate Points then it was irrelevant for your roll. Giving them a +1 with no cost seems like an elegant solution for this. I'll probably take that rule to any Fate games I GM.

The Character Sheet has the "Now" fate points with a 3 there, I'm guessing that should be blank? Also, I think it would be easier for us to just have the character sheet directly as a PDF, instead of a zip file.

Congrats on a game well done, it's concise, easy to follow and has a great presentation all along 👍🏻

Thank you very, very much for the kind words! I'm happy you found Fate Stories to be to your liking – if you're keen for more, drop me a follow! I'm planning on at least 2 games based on Fate Stories (called Fate Stories Experiences) which will be similarly concise, but focus both mechanically and thematically on the premise of the game!

The "Now" field is correct - as you start the game with 3 Fate Points, your starting sheet should have 3 in Start and 3 in Now.

You can grab the character sheet as a PDF only in the "Download Demo" section on Itch! Hope this helps!

Thanks again!

Yes, but then when I spend a point I still have a big printed 3 on that field. It should be blank so I can write whatever points I have left, right?

Ah, I see! Yeah, I'd recommend erasing the digital guides/numbers from the fields before printing and then pencilling the numbers in, so you can adjust your points as needed!