Yes, but then when I spend a point I still have a big printed 3 on that field. It should be blank so I can write whatever points I have left, right?
ellohir
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Hi, I love your take on the Fate system! I've always found a bit difficult to grasp that, even if an Aspect would give you an advantage in a situation, if you didn't have any Fate Points then it was irrelevant for your roll. Giving them a +1 with no cost seems like an elegant solution for this. I'll probably take that rule to any Fate games I GM.
The Character Sheet has the "Now" fate points with a 3 there, I'm guessing that should be blank? Also, I think it would be easier for us to just have the character sheet directly as a PDF, instead of a zip file.
Congrats on a game well done, it's concise, easy to follow and has a great presentation all along 👍🏻
A great adventure idea! The players have to stop a band of possums from stealing while keeping all the humans unaware of anything going on. It seems to me like a hilarious scene where every time they manage a situation another one even more blatant comes up.
Easy to read and understand and easy to manage the pacing of the story by using the more attentive or unattentive humans. Another great contribution to the Kiwi Acres.
A classic-style adventure with two maps. The crazied mushrooms on the grove and the bat scientists on the cave are good sets of enemies. The kea companion sounds like a lot of fun to have during the adventure.
As a suggestion, you could connect the maps having the cave entrance inside the grove so it's easier for the players to navigate.
All in all a nice nature-oriented part of the Kiwi Acres 👍🏻
I've always found the tri-fold pamphlet adventure to be a great format: portable, easy to read, and concise. This template is a very accessible way to start designing in this format without having to purchase specific publishing software.
NOTE: The text columns appeared misaligned in Firefox but worked fine when exported. They appear fine in Chrome.
A nice heist adventure! I love when adventures can avoid combat and this one has a great reason to do it: owls are notable predators to mice! But the hook is also great: duck eggs being stolen and experimented upon!
I think that the best thing about the adventure is that you can pick the random encounters by hand so that you can increase or decrease the tension as you want as they approach the tower, even if the awareness tracker doesn't change.
There's one thing I'd change. Having the passcode hidden in corners around the map isn't explained, feels a bit videogamey. I would maybe paint it on the floor so it's readable from the tower as a "secret in plain view" password reminder. That way mice don't know if a 1 is just a line, or that other sign is a 7 or an L, a 6 or a 9, etc.
All in all a great adventure packed excellently in a trifold pamphlet.
Very interesting location that fits Mausritter very well! Looting food from sleeping campers is a good premise. Adding items that you can get on a part of the camp and helps on another part is great. And adding a ticking clock in the form of a noise meter as a risk/reward mechanic is amazing. Not all parties enjoy puzzles but if they do they can get a big kick out of this location. Great idea, great execution and great layout as always, very recommended.
A good heist adventure with some original curses to place on your mice and a very powerful one-use item at the end. There's three factions at play, which can make it very interesting, but they're not too fleshed out so maybe you can give them different motivations to want the magic plum before playing it.
Hi, this one looks like it's not available anymore:
https://www.theexplorersco.com/home/2019/7/20/exploring-layout
EDIT: I see now it's described as "in maintenance"
Great location! An uneasy peace is such a good way to present a difficult situation for players to navigate. I like that there's not only the magpie - liliputians conflict, but also internal conflict on how the liliputians should deal with the magpie. I love putting the players on these powder keg situations and see what they do!
If you've played some of the official Tolkien RPGs you've seen they're mostly based on LOTR: Almost no magic, lots of travelling, very realistic tone. This game is more based on The Hobbit, where adventuring is something that just happens and you can accidently enter a secret goblin cave or fall asleep after crossing a magical river. It blends Tolkien lore with classic OSR gameplay and simple rules. If your group plays MERP, TOR or AIME and wants to try something different while still in Middle-Earth, this is it.