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There were a couple of considered possibilities for identifying ingredients, but with planning to add so many ingredients in the future, it felt like having a full beastiary and herbarium would have felt like it was drawing to much time from the game. I did consider player made tool tips as a sort of note taking option. Having something that unlocks over successful runs is a pretty good idea though. I think if I carry on the games concept though, I'll go in a more investigative direction. Give the player a list of ingredient's features you can then use tools to compare items. Going to do more game jams for the time being though. This was my first Jam, don't wanna get stuck to one project for several months *quite* yet.