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The Foreman

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A member registered 66 days ago · View creator page →

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Managed to get it first try completely on accident. I wish there was a way to spoiler text, but lets just say it's a Void Tree with Ears. Get the Envionmental controls right and none of the interactions matter. Only managed to get it to eat the hunk of meat by "over stimulating" it.

The items on the list are (supposedly) guaranteed to spawn, did you try using up and down or w and s for moving on the shelves? Even on the lowest difficulty there are 4 shelves.

Thank you!
Totally fair. I've decided to take the games sequel in a more investigative route, using tools to figure out features of parts, and sometimes having to change the part in some way. This does have the consequence of needing to move into 3d though, and likely wont be playable for quite some time. In the meantime, have a morning glory.

Sure! Here you go
https://itch.io/jam/mini-jam-158-shopping/rate/2703972
*runs off to trade ratings*

(1 edit)

It looks like Godot's html5 doesn't like loading audio files mid script. I'd have to completely re-tool the music player where each song/sound loaded as their own variable and manually make the array. That said the only sound was the music, and it was a random assortment of music I have licenses to.

Thank you for trying the difficulty 100 though, that was more as a joke. It should be possible, everything on the shopping list is guaranteed to spawn, but if you mean how you have to keep track of 100 items, and only get 22 attempts, never knowing what you could be missing? Yeaaaah that's kinda impossible.

Thank you! There were a lot of requests for some label system to be implemented, so if I continue the game I'm planning to add investigative tools and item features on the back of the cards similar to flash cards. One consideration was adding a scoring system where you get exactly enough money to buy items at their max price, so you're score would be however much you manage to save. Maybe the money you save could add up between rounds and you could use the money to buy tools.

There were a couple people that mentioned the educational aspect, which ended up being a happy accident. A mix of anatomy and botany I guess.

There were a couple of considered possibilities for identifying ingredients, but with planning to add so many ingredients in the future, it felt like having a full beastiary and herbarium would have felt like it was drawing to much time from the game. I did consider player made tool tips as a sort of note taking option. Having something that unlocks over successful runs is a pretty good idea though. I think if I carry on the games concept though, I'll go in a more investigative direction. Give the player a list of ingredient's features you can then use tools to compare items. Going to do more game jams for the time being though. This was my first Jam, don't wanna get stuck to one project for several months *quite* yet.