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Hi, many thanks for this, it saved me a lot of time!

I just have a quick question. Is there a reason you recommend to set visibility of sprites through code, rather than animation? It seems like no matter how I set them via code, there is a "flicker" on the first frame and other visual bugs. I have animated the visibility in the AnimationPlayer and it seems fine. Am I missing something?

(+1)

Doin this via animations prevents you from bein able to do it anywhere in code. So if for any reason you need a layer do be visible but the animation handles it on top you won't be able to set or unset it.

Example: Shadow with sitting... in my game i hide the shadow when sitting on a bench... won't be able to do that if the animations would handle the visibilty