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Apparently I managed to survive for 20 cycles and was only limited by the map size and how many nubs I could train within the time limit. Overall, I'm very impressed! The presentation was great and the gameplay was pretty addicting. There maybe could've been more of a strategy element (like maybe each raid could focus on a specific enemy type that you have to figure out how to counter), and it's a bit weird how you seemingly can't remove buildings, but this was still very nicely made.

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Yeah selling buildings is something I really should've done, I thought not having it would've added more of a space management aspect but it's really just an annoyance if anything once it starts to get more cramped

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And the strategy idea you had is great i wish I would've thought of that